libcamera
v0.7.2
Supporting cameras in Linux since 2019
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libcamera::eGL Member List
This is the complete list of members for
libcamera::eGL
, including all inherited members.
activateBindTexture
(eGLImage &eglImage)
libcamera::eGL
attachTextureToFBO
(eGLImage &eglImage)
libcamera::eGL
compileFragmentShader
(GLuint &shaderId, Span< const unsigned char > shaderData, Span< const std::string > shaderEnv)
libcamera::eGL
compileVertexShader
(GLuint &shaderId, Span< const unsigned char > shaderData, Span< const std::string > shaderEnv)
libcamera::eGL
createInputDMABufTexture2D
(eGLImage &eglImage, int fd)
libcamera::eGL
createOutputDMABufTexture2D
(eGLImage &eglImage, int fd)
libcamera::eGL
createOutputTexture2D
(eGLImage &eglImage)
libcamera::eGL
createTexture2D
(eGLImage &eglImage, void *data)
libcamera::eGL
deleteProgram
(GLuint programId)
libcamera::eGL
dumpShaderSource
(GLuint shaderId)
libcamera::eGL
eGL
()
libcamera::eGL
flushOutput
()
libcamera::eGL
initEGLContext
()
libcamera::eGL
isAvailable
()
libcamera::eGL
static
linkProgram
(GLuint &programId, GLuint fragmentshaderId, GLuint vertexshaderId)
libcamera::eGL
makeCurrent
()
libcamera::eGL
pushEnv
(std::vector< std::string > &shaderEnv, const char *str)
libcamera::eGL
syncOutput
()
libcamera::eGL
updateTexture2D
(eGLImage &eglImage, void *data)
libcamera::eGL
useProgram
(GLuint programId)
libcamera::eGL
~eGL
()
libcamera::eGL
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